The NMC Horizon Report 2012: Higher Ed Edition
The Higher Education Edition examines emerging technologies for their potential impact on and use in teaching, learning, and creative inquiry in the higher education environment.
This year’s NMC Horizon Report identifies mobile apps and tablet computing as technologies expected to enter mainstream use in the first horizon of one year or less. Game-based learning and learning analytics are seen in the second horizon of two to three years; gesture-based computing and the Internet of Things are seen emerging in the third horizon of four to five years. View the work that produced the report on the wiki.